Documentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits.īuild System: use posix_spawn on unix instead of fork+exec.XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU UI Toolkit Controls: List View automatically collapses when reordering items Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP To provide feedback, please click the “Send Feedback” button on the NVIDIA Broadcast feature page in G HUB, or in the main settings page of G HUB.3D Physics: Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play ModeĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX fileĬloth: Crash on ClothScene::PrepareScene when entering Play mode To download and test the new feature, please visit /ghub, or select “Check for Update” in the settings of G HUB. Blue Yeti X World of Warcraft Edition Microphone.NVIDIA Broadcast is compatible with all Blue VO!CE enabled products and is available in the latest update of G HUB software. Players with an RTX card who’ve downloaded the latest version of G HUB can enable NVIDIA Broadcast for GHUB all audio products without installing a separate tool. This feature is now in Open Beta and available with the latest version of Logitech G HUB. You can even test your mic signal to find the perfect settings for your set up. From keyboard clicking to distracting PC fans, they’ve got you covered. NVIDIA Broadcast makes it fast and easy for users to clean up their mic signal and eliminate unwanted background noises in a single click, from Noise Removal, Room Echo Removal, or both. Through the technology’s use of AI and the power of the RTX architecture with its powerful tensor cores, users can rely on their GPU to process the mic signal and free up CPU resources for gaming and streaming. Together they created the first fully integrated solution using NVIDIA Broadcast features directly inside G HUB audio drivers. Want to livestream or play your favorite game without worrying about finding a quiet place or clicking sounds distracting anyone? Logitech, Blue Microphones, and NVIDIA have partnered to help you do just that.
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